Part 24: Quest Queue
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It is time to clean up our sidequest queue. The first of which is one that I had previously thought I had completely botched, by forgetting to loot Murod's second form!
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It begins when you kill Murod Oni, and actually remember to loot him which I did not, there is a Nhuvasarim tome that drops.
Eight pages have been ripped from this tome, inscribed with the forgotten lore of the Nhuvasarim, evil
sorcerers who worshipped Laharah. The book describes the journey and torment of the Archmage Mortankas.
Upon returning to Medeva we have been steadily collecting these lost pages.
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These pages have been torn from the Tome of the Nhuvasarim.
It tells of Mortankas's journey to 'An island watched by serpents of the sea.'
The narrative mentions Mortankas's visit to the 'Palace of Arum.'
Among the dense scrawls you can make out the phrase, 'Below the City of Gods.'
The writing describes a battle between Mortankas and the 'Mountain of the Wise.'
It mentions the 'City of the Sudani God.'
The text describe Mortankas's encounter with a minion of Laharah, in which he trades another man's soul for his own immortality.
The narrative tells an epic battle between Mortankas and a Sorcerer of the Light.
As Gesualdo stated, Mortankas will now find us. Meaning every random encounter will be the map filled with undead and Mortankas.
Soundtrack - Ice Theme
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Mortankas is another 'invincible' lich.
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Backstabs wont work.
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Firewalls wont work.
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Time to pull out the big guns.
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Now that we have the final page, let's find out what these get us.
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I have to try at least some token resistance to giving a stranger a complete tome of Nhuvasarim lore.
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*Gesualdo takes the tome and the eight pages. With a brief incantation, the book is whole again. From the tome he begins to read a torrent of strange words. The pages themselves appear to glow. Gesualdo holds the tome open before you. A blinding light radiates from the pages.*
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We are thrown right into a battle with all four horsemen.
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It is hectic to say the least.
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I pull out some more dragons, and combined with the full heals and significant area damage, are becoming more and more useful.
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This fight is a straight up brawl. Just remember to keep Rosalind out of it, and everything should go fine.
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One by one, the horsemen EXPLODE once again.
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Almost feel for bad for the phoenix rider by the end of it.
The reward for our struggle is the second summon for the Ring of Darkness, the Spirit of Laharah. This is the only way to receive this second summon.
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We find the King of Talas back in Saanavarh. And we get Jekhar's final armor as a reward.
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Somewhere along the line, maybe one of the demons, we found this badass ring. Jekhar is now permanently roided!
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Sigh, all these two handed swords. I'd consider them if they were one handed, but they just can't compete.
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Well buddy, if we get that potion going you will be able to do just that! Maybe even get to freeze the entire world!
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On our path to Lenele we run into a scrappy band of dudes. They do their part battling the oni now in the countryside.
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We give the guys a hand, the least we could do after causing this whole thing.
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Now that we are in Lenele, we can check out the final summon, Spirit of Laharah.
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This bad boy is like a raging minotaur. Top of the line combat stats, good chunk of health, and fast.
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Every basic attack can proc death or silence, death is pictured here.
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There is another, uhh, side-effect of the spirit. It makes your team fucking insane. They ran around like blood crazed lunatics attacking anything and everything on the entire map.
We had to kill everything standing to get to this point because while the spirit was out everyone not directly being controlled sprinted towards anything alive even out of line of sight.
So, uhh, make sure to only pull out this guy when it's rampage time, not try and get in and out without being noticed time.
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Sewer trip #6.
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This is a bit of a creepy looking scene.
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She is a sharp kid. Welp, time to go back to Athana and let her know. But that requires...
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Sewer trip #7.
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On the way back we make a very brief and final stop to Iona again for the mirror.
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She could smell Joseph's curse like animals smell fear.
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*The Khosani holds the parchment before the mirror, and a strange green script appears on its reflection. The letters are delicate and ornate. The dialect is ancient.*
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Quite the shopping list of gourmet delights. I like how the potion is essentially, FIND REALLY COLD SHIT.
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While on our little search, we end up in an ice map that is barren. Absolutely no foes anywhere. Then we start to look and it isn't entirely empty.
It is a little display of the people Joseph's quest has ruined.
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Quite a sad parade. The Ghimaadi seems to be doing fine though, even a bit smug!
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There was a sea of goddamn mooks between us and each ingredient. Though we did get a set of end game shields for everyone!
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The final set of armor for Joseph. Let us check out our fully armed and operational demon slayers.
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We are now ready to fulfill the shit out of this destiny.